Monday, October 19, 2009

Ultimate 3D mode under way

Taking a break from calibrating the buoyancy, I am learning the basics of Ultimate 3d. I have been wanting to do this for a while, and now there are enough reasons that I can't put it off any longer :) I am going to do my best with my limited 3d math knowledge and a lot of google and experimenting to make a mode in GMNewton that returns rotations in the format Ultimate 3D uses. So far I have a cube and a ground plane being displayed, which is enough on the graphics end to figure this out.

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