Saturday, April 10, 2010

Rigid joints

I added rigid joints with the hope of making breakable objects, but it is not as stable as I would like. Maybe there is some way to break a compound collision or even just show a seperate mesh for broken and unbroken models

Thursday, April 1, 2010

raycast car

Not completely available in the current beta of NGD, so I will wait on adding this

Saturday, March 20, 2010

Mouse picking + more!

Can now cast a ray and return the first object hit.
I also wrapped most of the CustomKinematicController joint. This joint allows one to move an object directly, such as a moving platform, while still interacting with physical objects.

Combine these two and we have... Mouse picking! It is now possible to make objects so that they can be grabbed and dragged around with the mouse.

Next I will be adding the Player Controller, so that it is easy to make the player walk around in scene supporting stairs and slopes

Tuesday, March 16, 2010

Haven't posted for a while...

Hinge joint break callback(script) implimented
Raycast Distance implimented

Wednesday, February 17, 2010

GM8 Compatibility!

Just registered GM8 and was able to figure out why I couldn't get auto-update working. GMNewton is now compatible with GM8. I also implemented script "callbacks" for hinge joints breaking or severing.
I have been working on getting GMNewton to be compatible with GM8, but have not managed to do so yet. Hopefully it will be easier once I buy GM8 and don't have to ship it off to someone else to test :)

Monday, February 1, 2010

GMAPI updated

GMAPI has been updated, so in the near future I plan to release GMNewton 2 with GM8 compatibility. I apologize for lack of updates lately, school has been eating all my time

Wednesday, January 27, 2010


Yes! Passed my test I've been studying for. Hopefully I can get a little work in on GMNewton before I'm thrown headlong into studying again.

Wednesday, January 20, 2010

Not dead yet

GMNewton isn't dead yet :)
It just isn't very alive as of late. I haven't been able to keep up with everything, so my personal hobbies have fallen a bit behind. Also, I am waiting until the next release of GMAPI before I release so that the auto-update of GMNewton 2 will work in GM8.

Tuesday, January 5, 2010

GMOgre3D GMNewton combine cancelled

GMNewton will still support GMOgre3D, but they will not be directly connected. This is because a different implementation of Newton Game Dynamics specifically for OGRE has been found that can interface more directly with GMOgre3D than GMNewton can. I look forward to seeing this in a future release of GMOgre3D. GMNewton will continue to be developed

Still Alive ;)

Most of the functions for GMNewton2 are coded, but I still have to write all the scripts, documentation, and examples. Also, I am waiting for GMAPI to support GM8 before I release.