Tuesday, March 22, 2011

Moving to newest version of Newton

An update is in progress in effort to update GMNewton to use the newest release of Newton Game Dynamics, 2.32.
I also began on a series of tutorials, though those will be placed on hold until I finish updating the dll.

Saturday, February 12, 2011

I haven't done much work on GMNewton lately, but once NewtonGameDynamics re-enables support for raycast vehicles, I plan on adding them.

Saturday, April 10, 2010

Rigid joints

I added rigid joints with the hope of making breakable objects, but it is not as stable as I would like. Maybe there is some way to break a compound collision or even just show a seperate mesh for broken and unbroken models

Thursday, April 1, 2010

raycast car

Not completely available in the current beta of NGD, so I will wait on adding this

Saturday, March 20, 2010

Mouse picking + more!

Can now cast a ray and return the first object hit.
I also wrapped most of the CustomKinematicController joint. This joint allows one to move an object directly, such as a moving platform, while still interacting with physical objects.

Combine these two and we have... Mouse picking! It is now possible to make objects so that they can be grabbed and dragged around with the mouse.

Next I will be adding the Player Controller, so that it is easy to make the player walk around in scene supporting stairs and slopes

Tuesday, March 16, 2010

Haven't posted for a while...

Hinge joint break callback(script) implimented
Raycast Distance implimented

Wednesday, February 17, 2010

GM8 Compatibility!

Just registered GM8 and was able to figure out why I couldn't get auto-update working. GMNewton is now compatible with GM8. I also implemented script "callbacks" for hinge joints breaking or severing.