Though yet untested, the following functions have been added(Ported from Delfi's code) and are expected to work:
GmnBodyGetPointGlobalVelocity(Body, x, y, z, axis);
GmnBodyGetPointLocalVelocity(Body, x, y, z, axis);
GmnBodyAddPointGlobalForce(Body, x,y,z, xforce,yforce,zforce);
GmnBodyAddPointLocalForce(Body, x,y,z, xforce,yforce,zforce);
GmnBodyGetLocalOmega(Body, axis);
Also, support is confirmed for an additional GM rendering engine.