Thursday, November 5, 2009

U3D Support is going to happen

Thanks to Dr. Best, the author of Ultimate 3D, I finally managed to get GMNewton the return rotation values on the form U3D needs! This means simple integration between GMNewton, Game Maker, and Ultimate3D. The next step is to make the necessary changes to GmnBodySetRotation so that it sets the rotation correctly. After this is complete, setting up GMNewton to work with U3D could be as easy as GmnSetU3DCompatible(true);
What a relief this is after all those failed attempts!

As a side note, I am working on breakable hinge joints and it is coming along nicely. There will be a strength setting for each torque and force breaking points.


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