Sunday, September 13, 2009

2d Lock

On request, I created an example on utilizing GMNewton for a 2d game.
It's a gm6 FYI and uses a version of the dll that has not officially been released. The dll will, however, work with any game that uses v1.0.

Apon the brilliant suggestion of dadio and Postality I will be creating some macro scripts to make implimenting GMNewton easier and slicker. Mostly to simplify 2d, but also for 3d as well.

It has also been rightly noted that I provide very little documentation for this project. I hope to create a basic documentation and examples for importaint features. Power isn't useful without knowing how to appropriately use it :P

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