Wednesday, February 17, 2010

I have been working on getting GMNewton to be compatible with GM8, but have not managed to do so yet. Hopefully it will be easier once I buy GM8 and don't have to ship it off to someone else to test :)

Monday, February 1, 2010

GMAPI updated

GMAPI has been updated, so in the near future I plan to release GMNewton 2 with GM8 compatibility. I apologize for lack of updates lately, school has been eating all my time

Wednesday, January 27, 2010

Yes!

Yes! Passed my test I've been studying for. Hopefully I can get a little work in on GMNewton before I'm thrown headlong into studying again.

Wednesday, January 20, 2010

Not dead yet

GMNewton isn't dead yet :)
It just isn't very alive as of late. I haven't been able to keep up with everything, so my personal hobbies have fallen a bit behind. Also, I am waiting until the next release of GMAPI before I release so that the auto-update of GMNewton 2 will work in GM8.

Tuesday, January 5, 2010

GMOgre3D GMNewton combine cancelled

GMNewton will still support GMOgre3D, but they will not be directly connected. This is because a different implementation of Newton Game Dynamics specifically for OGRE has been found that can interface more directly with GMOgre3D than GMNewton can. I look forward to seeing this in a future release of GMOgre3D. GMNewton will continue to be developed

Still Alive ;)

Most of the functions for GMNewton2 are coded, but I still have to write all the scripts, documentation, and examples. Also, I am waiting for GMAPI to support GM8 before I release.

Friday, December 25, 2009

Progress report

Progress has been not quite as quick as I would like lately,
(darn schoolwork - I'd rather be programming :P)
but I have been making some progress. Doing some work with Houdini for GMOgre, I have created a function that external graphics libraries can use to set a callback that is called on transform of a body. This is useful because supporting graphics libraries can update object positions with all most no overhead as compared to going through GM.

I will unfortunately not be able to hit my target of release this year, but I plan to release a beta for those who have been waiting so long for the new speed/features. It will mostly be for more experienced GMNewton users, because it does not have new documentation/examples yet.