Tuesday, March 22, 2011

Moving to newest version of Newton

An update is in progress in effort to update GMNewton to use the newest release of Newton Game Dynamics, 2.32.
I also began on a series of tutorials, though those will be placed on hold until I finish updating the dll.

Saturday, February 12, 2011

I haven't done much work on GMNewton lately, but once NewtonGameDynamics re-enables support for raycast vehicles, I plan on adding them.

Saturday, April 10, 2010

Rigid joints

I added rigid joints with the hope of making breakable objects, but it is not as stable as I would like. Maybe there is some way to break a compound collision or even just show a seperate mesh for broken and unbroken models

Thursday, April 1, 2010

raycast car

Not completely available in the current beta of NGD, so I will wait on adding this

Saturday, March 20, 2010

Mouse picking + more!

Can now cast a ray and return the first object hit.
I also wrapped most of the CustomKinematicController joint. This joint allows one to move an object directly, such as a moving platform, while still interacting with physical objects.

Combine these two and we have... Mouse picking! It is now possible to make objects so that they can be grabbed and dragged around with the mouse.

Next I will be adding the Player Controller, so that it is easy to make the player walk around in scene supporting stairs and slopes

Tuesday, March 16, 2010

Haven't posted for a while...

Hinge joint break callback(script) implimented
Raycast Distance implimented

Wednesday, February 17, 2010

GM8 Compatibility!

Just registered GM8 and was able to figure out why I couldn't get auto-update working. GMNewton is now compatible with GM8. I also implemented script "callbacks" for hinge joints breaking or severing.
I have been working on getting GMNewton to be compatible with GM8, but have not managed to do so yet. Hopefully it will be easier once I buy GM8 and don't have to ship it off to someone else to test :)

Monday, February 1, 2010

GMAPI updated

GMAPI has been updated, so in the near future I plan to release GMNewton 2 with GM8 compatibility. I apologize for lack of updates lately, school has been eating all my time

Wednesday, January 27, 2010

Yes!

Yes! Passed my test I've been studying for. Hopefully I can get a little work in on GMNewton before I'm thrown headlong into studying again.

Wednesday, January 20, 2010

Not dead yet

GMNewton isn't dead yet :)
It just isn't very alive as of late. I haven't been able to keep up with everything, so my personal hobbies have fallen a bit behind. Also, I am waiting until the next release of GMAPI before I release so that the auto-update of GMNewton 2 will work in GM8.

Tuesday, January 5, 2010

GMOgre3D GMNewton combine cancelled

GMNewton will still support GMOgre3D, but they will not be directly connected. This is because a different implementation of Newton Game Dynamics specifically for OGRE has been found that can interface more directly with GMOgre3D than GMNewton can. I look forward to seeing this in a future release of GMOgre3D. GMNewton will continue to be developed

Still Alive ;)

Most of the functions for GMNewton2 are coded, but I still have to write all the scripts, documentation, and examples. Also, I am waiting for GMAPI to support GM8 before I release.

Friday, December 25, 2009

Progress report

Progress has been not quite as quick as I would like lately,
(darn schoolwork - I'd rather be programming :P)
but I have been making some progress. Doing some work with Houdini for GMOgre, I have created a function that external graphics libraries can use to set a callback that is called on transform of a body. This is useful because supporting graphics libraries can update object positions with all most no overhead as compared to going through GM.

I will unfortunately not be able to hit my target of release this year, but I plan to release a beta for those who have been waiting so long for the new speed/features. It will mostly be for more experienced GMNewton users, because it does not have new documentation/examples yet.

Friday, December 11, 2009

Auto update issue in GMNewton 1

There appears to be an issue with the auto-update code in GMNewton 1. I was unaware of the issue until users brought it to my attention. It never happened to me during all my testing. I will be switching to GMAPI for the GM auto-update interface for GMN2.

Friday, December 4, 2009

GMC Account issues

I tried to change my email associated with my GMC account, and then it sent me an email to validate the new address. Unfortunately when I try to validate it says "This user does not need to be validated" When I try to post or send a message, it of course notifies me that I do not have the permissions to do so and has a link to re-send validation email. So for the time being, no word from me on the GMC :) I contacted a mod and hopefully I can get this worked out

Saturday, November 28, 2009

Add local force & additional graphics compatability mode

Though yet untested, the following functions have been added(Ported from Delfi's code) and are expected to work:

GmnBodyGetPointGlobalVelocity(Body, x, y, z, axis);
GmnBodyGetPointLocalVelocity(Body, x, y, z, axis);
GmnBodyAddPointGlobalForce(Body, x,y,z, xforce,yforce,zforce);
GmnBodyAddPointLocalForce(Body, x,y,z, xforce,yforce,zforce);
GmnBodyGetLocalOmega(Body, axis);

Also, support is confirmed for an additional GM rendering engine.

Wednesday, November 25, 2009

GmnBodyGetForce & GmnBodyGetTorque

Just implemented (2) new functions to get the torque and force applied in last update

Tuesday, November 10, 2009

Not much progress as of late

This week I am needing to put more time into school, particularly because I got almost nothing done last week while I was sick. I will continue to update here as I progress.
For anyone wondering, I do hope to release GMNewton 2 this year. Just a couple bugs to iron out, examples to make, and function descriptions to write.

Saturday, November 7, 2009

Partners In Rhyme sound effects

Sorry - a bit off topic :) PartnersInRhyme.com is offering some free sounds in return for a link, and I'm not about to turn that down. I've used some of their sounds before and found it to be decent quality. There are some free and some for sale, and would suggest that as one place to look for sounds when you're making that sweet game with GMNewton 2.

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